Hello
World,
I'm here today to indulge you to
the wonderful world of video games and table top games. Expect to read a lot of
my opinions, critic, and plenty of random nonsense involving them.
But first a little about myself.
My name is Duane Pierce, I'm a 23
year old General Business Administration and Marketing Student currently
studying at the University
of Central Florida . I've
been playing games since I was first bought an NES as a kid, my gaming resume
then moves onto every single gameboy, sega genesis, n64, playstation, xbox,
playstation 2, xbox 360, playstation 3 and PC gaming. So this is my story of
looking into video games and trying to figure out what makes one better than
the other.
The whole point of this blog is to better
understand what makes a game great for the player, what draws out that
emotional response or thrill of an accomplishment. I want to know how to make players
feel and learn lessons while having fun. The best way I can think to do this is
by diving right in and trying to see what effects me. Path to understanding
others is to first understand yourself right?
My dream is to one day work in the
video game industry, to create games that affect people, to have people making
friends and bonding over challenges in my games, and to create virtual memories
that will keep them talking about it for decades to come.
The intent of this blog is to share
my opinions on the strengths and weaknesses of certain games and my general
opinions on games I'm playing, I may also talk about some current issues or
news in the video game industry I find interesting.
I'm
currently busy planning a Pathfinder DND game for Monday and playing Amnesia:
The Dark Decent and League of Legends. To help document my experiences I've
also started a twitch. Twitch, for those of you who don't know is a online
website for streaming and saving video files, a good majority of the site is
used for video games.
The current theme I've been looking into is fear, thus
Amnesia and the theme of my upcoming Pathfinder game. Amnesia is so freaking
scary mostly because it take horror and puts a more classic approach, you cant
fight, there is no safe harbor, your only viable option is to run. More aptly
flee. The game also uses controls in a way to create a more intense experience,
making the player move the mouse as they would their hand rather than click
doors and cabinets open. While running away quickly pulling doors open makes
the experience very intense. The game
also utilizes a sanity aspect demanding you stay in the light, but at the same
time it penalizes you by making you easier to see to the monsters in the area.
These few aspects create a edge of your seat fear that is hard to capture in
games. I'm about halfway through and I look forward to completing it.
I look forward to sharing my experiences and becoming a
better gamer. Until next week.
Game on,
Duane
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