Hey Everybody,
Today I want to talk about something that often goes moderately
overlooked in video games, economics. I know, sounds boring, but if you think
about it, in game currency can be directly attributed to character power and
potential growth. I feel that this is overlooked a little too often in games
these days, mind you there are games that do this perfectly and get their
points across. Starving a player of resources in a survival game is almost an
immediate way to make the game more intense. In fact some of my favorite games
do this to near perfection making me think about missed shots and cursing
myself for shooting while scared but today I'd like to talk about games that I
feel may have dropped the ball.
Image from wikipedia.org |
And here's where they dropped the ball. In one of the games
there was a small glitch, quickly found by the gaming community that would let
you bet up to 10x more than you actually spent on your bet. For instance I
could bet 15 gold and as the cards were being dealt up the bet to 150 gold, unfortunately
this glitch didn't take any extra gold from you when you upped the ante. Effectively
making your break even point 10x lower than it should be, this made players extraordinarily
rich with very minimal effort. The worst part of it was that by the time the
patch was out to fix the glitch the damage was done, and if you declined the
new patch you could keep using the glitch which most players (including me)
did. I started that game with millions of dollars instead of lint in my pocket.
Image from gameandplayer.net |
Now allot is to be said on the intricacies of honesty,
morality, and letting the player play how they want. But in the end for a game
that is built around consequences this glitch allowed you allot of free reign
with little downside.
If you want to learn more about the Fable II Pub Games
glitch check out this article at Joystiq.com.
Game on,
Duane
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